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Dying light the following nuke
Dying light the following nuke









dying light the following nuke

Maybe it fills a gap in the original campaign’s story or offers a new protagonist’s perspective, but these narratives rarely matter. Normally when a game like this receives an actual expansion pack, it’s some standalone experience. However, Dying Light: The Following already exists, and that story expansion seems to make a sequel… unnecessary? Or maybe The Following itself is unnecessary? Besides the items shown on the map, you can also obtain other Blueprints by completing quests and challenges, or you can buy them from vendors.Dying Light 2 Stay Human is just about here at last as the shiny sequel to Dying Light.

dying light the following nuke

The map contains only those items that can be found during normal exploration of the world. On the map above, you can see the location of Blueprints in Slums. Tru-Action Electric Baseball – The blueprint is inside a yellow box in the warehouse. Spiked Collar – The blueprint is in the fishermen's village.Ĭattle Stamp – The blueprint is inside one of the buildings next to the ferry. Welder – The blueprint is inside Jaffar's Wheelstation building. Poison Pen – The blueprint is attached to a board.Įlectricutter – The blueprint is inside the eastern substation building. Pocket Lighter – The blueprint is inside the drug store.ĭentist – The blueprint is on a desk inside the tent. Stay Down – The blueprint is inside one of the buildings in the safezone. Water Current – The blueprint is inside the power distribution building. Zazhigalka – The blueprint is on a roof of a trailer where doctor Zere is performing his studies.Ģ30V – The blueprint is inside a small building in the safezone. Heavy Welder – The blueprint is in the chest standing behind a little house which is located next to the lake. Zappo – We will receive the blueprint after escorting the survivor to the safezone. For every turn we have to leave the towerzone completely. SiCK Bomb – We will receive the blueprint after playing checkers game. Short Ciruit – The blueprint is in the toolbox standing on the ground.

dying light the following nuke

Puff Puff Pass – We will receive the blueprint after escorting the survivor to the safezone. Kurts Bombs – We will receive the blueprint after doing the mission called "The Big Bang Thesis". GTFO – We will receive the blueprint after escorting the survivor to the safezone. Grill´em and Kill´em – We will receive the blueprint after doing the mission called "Lighter Gas". Glowing Stick – The blueprint is on the driver's seat in the bus. We can get here during the mission called "Siblings" or the mission called "Cease and Desist".īarbershop – The blueprint is on the shelf in the room upstairs.ĭahlia's Potions – All the plans we will receive after doing a lot of missions for Dahlia.Įlectrician – We will receive the blueprint after doing the mission called "Electronic Parts".Įxorcist – We will receive the blueprint after escorting the survivor to the safezone.įilthy Blade – The blueprint is on the shelf in a little building.įire Launcher – We will receive the blueprint after escorting the survivor to the safezone. Puke'N'Nuke – The blueprint is inside the chest located at the end of a mountainous switchback at the foot of the hill.Īirport Security – The blueprint is in a little house beside the lake.īad Hangover – The blueprint is on a school desk in one of the classrooms. Thorn Crown – The blueprint is in a small box lying on the table inside the middle building (generally there are three houses). As a result you must interact with the box a few dozen times in order to open it. Machete – The blueprint is inside the toolbox more or less in the center of the building roof between blue barrels. Surprise MFs – The blueprint is at the top of a high tower standing on the side of the bridge (near the coast). After pulling it out (press the F key) and waiting for a few moments, the body will disappears and will shows us the blueprint of the Exaclibur sword. After doing this mission we will be able to receive the second blueprint.Įxcalibur – On a small island we will find a secret sword which is embedded in the zombie and in the rock. Home Run and Zombie Classic – The blueprint is in a building next to the antenna and you can get to it while completing the "Prodigal Son" side mission. Stinky Edge – The blueprint is in one of the rooms on the inn's upper level. Natural Medkit – The blueprint is inside one of the huts in the fishermen's village.











Dying light the following nuke